Seed with frame counter instead of SDL_GetTicks

Using SDL_GetTicks() to seed the Gravitron RNG caused many
reproducibility issues while syncing https://tasvideos.org/7575S . To
fix this, add a frame counter, which is a number that is incremented
every frame and never resets, and use it instead.

If someone needs to switch back to SDL_GetTicks() for old TASes, then
provide the -seed-use-sdl-getticks command-line option for them.
This commit is contained in:
Misa
2022-11-14 14:10:24 -08:00
parent e6a3df6ca6
commit 9def8fd704
4 changed files with 21 additions and 2 deletions

View File

@@ -3094,8 +3094,15 @@ void scriptclass::hardreset(void)
{
const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2);
/* The RNG is 32-bit. We don't _really_ need 64-bit... */
xoshiro_seed((Uint32) SDL_GetTicks64());
if (game.seed_use_sdl_getticks)
{
/* The RNG is 32-bit. We don't _really_ need 64-bit... */
xoshiro_seed((Uint32) SDL_GetTicks64());
}
else
{
xoshiro_seed(game.framecounter);
}
//Game:
game.hascontrol = true;