Seed with frame counter instead of SDL_GetTicks

Using SDL_GetTicks() to seed the Gravitron RNG caused many
reproducibility issues while syncing https://tasvideos.org/7575S . To
fix this, add a frame counter, which is a number that is incremented
every frame and never resets, and use it instead.

If someone needs to switch back to SDL_GetTicks() for old TASes, then
provide the -seed-use-sdl-getticks command-line option for them.
This commit is contained in:
Misa
2022-11-14 14:10:24 -08:00
parent e6a3df6ca6
commit 9def8fd704
4 changed files with 21 additions and 2 deletions

View File

@@ -368,6 +368,7 @@ int main(int argc, char *argv[])
{
char* baseDir = NULL;
char* assetsPath = NULL;
bool seed_use_sdl_getticks = false;
vlog_init();
@@ -478,6 +479,10 @@ int main(int argc, char *argv[])
{
vlog_toggle_error(0);
}
else if (ARG("-seed-use-sdl-getticks"))
{
seed_use_sdl_getticks = true;
}
#undef ARG_INNER
#undef ARG
else
@@ -546,6 +551,7 @@ int main(int argc, char *argv[])
graphics.init();
game.init();
game.seed_use_sdl_getticks = seed_use_sdl_getticks;
// This loads music too...
if (!graphics.reloadresources())
@@ -838,6 +844,8 @@ static void focused_end(void)
static enum LoopCode loop_end(void)
{
++game.framecounter;
//We did editorinput, now it's safe to turn this off
key.linealreadyemptykludge = false;