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Fix clash between Gravitron start text and timer
There is a clash between the timer text and the "Survive for 60 seconds!" text. It's minor in English but it can be worse in other languages (e.g. Polish). So make the timer go away when that text is onscreen.
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@@ -2221,6 +2221,7 @@ void gamerender(void)
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&& (!game.swnmode || game.swngame != SWN_SUPERGRAVITRON)
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&& (!game.swnmode || game.swngame != SWN_SUPERGRAVITRON)
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&& game.showingametimer
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&& game.showingametimer
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&& !roomname_translator::enabled
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&& !roomname_translator::enabled
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&& (!game.swnmode || game.swngame != SWN_START_GRAVITRON_STEP_3)
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&& !draw_return_editor_text)
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&& !draw_return_editor_text)
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{
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{
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const char* tempstring = loc::gettext("TIME:");
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const char* tempstring = loc::gettext("TIME:");
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