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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Turn game.currentmenuname "else-if"s into case-switches
Much more stylistic, you don't need to repeat "game.currentmenuname" for each case, and you don't need to deal with the dangling first "if" that doesn't have an "else".
This commit is contained in:
@@ -2183,12 +2183,12 @@ void editorclass::generatecustomminimap()
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void editormenurender(int tr, int tg, int tb)
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{
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if (game.currentmenuname == Menu::ed_settings)
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switch (game.currentmenuname)
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{
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case Menu::ed_settings:
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graphics.bigprint( -1, 75, "Map Settings", tr, tg, tb, true);
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}
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else if (game.currentmenuname==Menu::ed_desc)
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{
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break;
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case Menu::ed_desc:
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if(ed.titlemod)
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{
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if(ed.entframe<2)
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@@ -2279,9 +2279,8 @@ void editormenurender(int tr, int tg, int tb)
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{
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graphics.Print( -1, 110, ed.Desc3, tr, tg, tb, true);
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}
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}
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else if (game.currentmenuname == Menu::ed_music)
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{
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break;
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case Menu::ed_music:
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graphics.bigprint( -1, 65, "Map Music", tr, tg, tb, true);
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graphics.Print( -1, 85, "Current map music:", tr, tg, tb, true);
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@@ -2327,11 +2326,13 @@ void editormenurender(int tr, int tg, int tb)
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graphics.Print( -1, 120, "?: something else", tr, tg, tb, true);
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break;
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}
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}
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else if (game.currentmenuname == Menu::ed_quit)
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{
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break;
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case Menu::ed_quit:
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graphics.bigprint( -1, 90, "Save before", tr, tg, tb, true);
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graphics.bigprint( -1, 110, "quitting?", tr, tg, tb, true);
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break;
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default:
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break;
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}
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}
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@@ -3461,8 +3462,9 @@ void editorlogic()
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void editormenuactionpress()
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{
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if (game.currentmenuname == Menu::ed_desc)
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switch (game.currentmenuname)
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{
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case Menu::ed_desc:
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switch (game.currentmenuoption)
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{
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case 0:
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@@ -3495,9 +3497,8 @@ void editormenuactionpress()
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map.nexttowercolour();
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break;
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}
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}
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else if (game.currentmenuname == Menu::ed_settings)
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{
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break;
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case Menu::ed_settings:
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switch (game.currentmenuoption)
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{
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case 0:
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@@ -3560,9 +3561,8 @@ void editormenuactionpress()
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map.nexttowercolour();
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break;
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}
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}
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else if (game.currentmenuname == Menu::ed_music)
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{
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break;
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case Menu::ed_music:
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switch (game.currentmenuoption)
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{
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case 0:
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@@ -3588,9 +3588,8 @@ void editormenuactionpress()
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map.nexttowercolour();
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break;
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}
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}
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else if (game.currentmenuname == Menu::ed_quit)
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{
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break;
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case Menu::ed_quit:
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switch (game.currentmenuoption)
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{
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case 0:
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@@ -3622,6 +3621,9 @@ void editormenuactionpress()
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map.nexttowercolour();
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break;
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}
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break;
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default:
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break;
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}
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}
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