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Scan for trinkets and put them into shinytrinkets in customs
For showtrinkets() to work, we'll need the correct map data in custom levels.
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@@ -35,6 +35,7 @@ public:
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std::string getglitchname(int x, int y);
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void initmapdata();
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void initcustommapdata();
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int finalat(int x, int y);
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