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Reset cutscene bar position in hardreset()
This fixes a bug in the editor where if you had cutscene bars active while exiting playtesting, when you re-entered playtesting, the bars would do their closing animation even though they should be already gone.
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@@ -3501,6 +3501,7 @@ void scriptclass::hardreset( KeyPoll& key, Graphics& dwgfx, Game& game,mapclass&
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dwgfx.textboxremovefast();
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dwgfx.textboxremovefast();
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dwgfx.flipmode = false; //This will be reset if needs be elsewhere
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dwgfx.flipmode = false; //This will be reset if needs be elsewhere
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dwgfx.showcutscenebars = false;
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dwgfx.showcutscenebars = false;
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dwgfx.cutscenebarspos = 0;
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//mapclass
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//mapclass
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map.warpx = false;
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map.warpx = false;
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