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Improve quit-to-menu menu handling
This stabilizes the code that handles the menu that you land on if you press Esc and quit to the menu. Instead of using Game::returnmenu(), we now use the new function Game::returntomenu() to clearly express intent that we want to return to a specific menu. So I've added another kludge variable Game::wasinintermission for the was-in-intermission case. Also, I made it so that if you didn't have a main game telesave or quicksave, you just get brought back to the main menu. Because you shouldn't be able to go to the play menu without a quicksave or telesave.
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@@ -236,6 +236,7 @@ public:
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//Menu kludge...
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bool wasintimetrial;
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bool wasinintermission;
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bool wasincustommode;
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