Remove kludge_to_bg() and bg_to_kludge()

Now that tower, title, and horizontal/veritcal warp backgrounds all use
separate buffers, there's no longer any need to temporarily store
variables as a workaround for the buffers stepping on each other.
This commit is contained in:
Misa
2020-11-02 16:55:15 -08:00
committed by Ethan Lee
parent bda92ad0bd
commit a1957fa518
4 changed files with 0 additions and 25 deletions

View File

@@ -7232,7 +7232,6 @@ void Game::returntopausemenu()
ingame_titlemode = false;
returntomenu(kludge_ingametemp);
gamestate = MAPMODE;
map.kludge_to_bg();
graphics.titlebg.tdrawback = true;
graphics.backgrounddrawn = false;
mapheld = true;