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Remove kludge_to_bg() and bg_to_kludge()
Now that tower, title, and horizontal/veritcal warp backgrounds all use separate buffers, there's no longer any need to temporarily store variables as a workaround for the buffers stepping on each other.
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@@ -7232,7 +7232,6 @@ void Game::returntopausemenu()
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ingame_titlemode = false;
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returntomenu(kludge_ingametemp);
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gamestate = MAPMODE;
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map.kludge_to_bg();
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graphics.titlebg.tdrawback = true;
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graphics.backgrounddrawn = false;
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mapheld = true;
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