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Remove kludge_to_bg() and bg_to_kludge()
Now that tower, title, and horizontal/veritcal warp backgrounds all use separate buffers, there's no longer any need to temporarily store variables as a workaround for the buffers stepping on each other.
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@@ -2379,7 +2379,6 @@ void mapmenuactionpress()
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{
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game.createmenu(Menu::options);
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}
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map.bg_to_kludge();
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game.kludge_ingametemp = game.currentmenuname;
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graphics.titlebg.scrolldir = 0;
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