Remove kludge_to_bg() and bg_to_kludge()

Now that tower, title, and horizontal/veritcal warp backgrounds all use
separate buffers, there's no longer any need to temporarily store
variables as a workaround for the buffers stepping on each other.
This commit is contained in:
Misa
2020-11-02 16:55:15 -08:00
committed by Ethan Lee
parent bda92ad0bd
commit a1957fa518
4 changed files with 0 additions and 25 deletions

View File

@@ -2379,7 +2379,6 @@ void mapmenuactionpress()
{
game.createmenu(Menu::options);
}
map.bg_to_kludge();
game.kludge_ingametemp = game.currentmenuname;
graphics.titlebg.scrolldir = 0;