Remove global args from Input.cpp

This removes all global args from functions in Input.cpp. Additionally,
'dwgfx' has been renamed to 'graphics' in Input.cpp.
This commit is contained in:
Misa
2020-04-01 14:52:45 -07:00
committed by Ethan Lee
parent 2c138a4a60
commit a1fd4c6f02
3 changed files with 164 additions and 175 deletions

View File

@@ -372,7 +372,7 @@ int main(int argc, char *argv[])
#endif
case TITLEMODE:
//Input
titleinput(key, graphics, map, game, obj, help, music);
titleinput();
//Render
titlerender(graphics, map, game, obj, help, music);
////Logic
@@ -381,11 +381,11 @@ int main(int argc, char *argv[])
case GAMEMODE:
if (map.towermode)
{
gameinput(key, graphics, game, map, obj, help, music);
gameinput();
//if(game.recording==1)
//{
// ///recordinput(key, graphics, game, map, obj, help, music);
// ///recordinput();
//}
//else
//{
@@ -399,7 +399,7 @@ int main(int argc, char *argv[])
if (game.recording == 1)
{
//recordinput(key, dwgfx, game, map, obj, help, music);
//recordinput();
}
else
{
@@ -408,7 +408,7 @@ int main(int argc, char *argv[])
script.run();
}
gameinput(key, graphics, game, map, obj, help, music);
gameinput();
//}
gamerender(graphics,map, game, obj, help);
gamelogic();
@@ -420,11 +420,11 @@ int main(int argc, char *argv[])
maprender(graphics, game, map, obj, help);
if (game.recording == 1)
{
//recordinput(key, dwgfx, game, map, obj, help, music); //will implement this later if it's actually needed
//recordinput(); //will implement this later if it's actually needed
}
else
{
mapinput(key, graphics, game, map, obj, help, music);
mapinput();
}
maplogic();
break;
@@ -432,13 +432,13 @@ int main(int argc, char *argv[])
teleporterrender(graphics, game, map, obj, help);
if (game.recording == 1)
{
//recordinput(key, graphics, game, map, obj, help, music);
//recordinput();
}
else
{
if(game.useteleporter)
{
teleporterinput(key, graphics, game, map, obj, help, music);
teleporterinput();
}
else
{
@@ -446,7 +446,7 @@ int main(int argc, char *argv[])
{
script.run();
}
gameinput(key, graphics, game, map, obj, help, music);
gameinput();
}
}
maplogic();
@@ -454,14 +454,14 @@ int main(int argc, char *argv[])
case GAMECOMPLETE:
gamecompleterender(graphics, game, obj, help, map);
//Input
gamecompleteinput(key, graphics, game, map, obj, help, music);
gamecompleteinput();
//Logic
gamecompletelogic();
break;
case GAMECOMPLETE2:
gamecompleterender2(graphics, game, obj, help);
//Input
gamecompleteinput2(key, graphics, game, map, obj, help, music);
gamecompleteinput2();
//Logic
gamecompletelogic2();
break;