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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Move all editor-specific attributes to a new editorclass
This is a pretty hefty commit! But essentially, I made a new editorclass object, and moved all functions and variables that only get used in the in-game level editor to that class. This cleanly demarcates which things are in the editor and which things are just general custom level stuff. Then I fixed up all the callers. I also fixed up some NO_CUSTOM_LEVELS and NO_EDITOR ifdefs, too, in several places.
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@@ -31,9 +31,12 @@
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scriptclass script;
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#if !defined(NO_CUSTOM_LEVELS)
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#ifndef NO_CUSTOM_LEVELS
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std::vector<edentities> edentity;
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customlevelclass cl;
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# ifndef NO_EDITOR
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editorclass ed;
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# endif
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#endif
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UtilityClass help;
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@@ -620,14 +623,14 @@ int main(int argc, char *argv[])
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game.menustart = true;
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LevelMetaData meta;
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if (ed.getLevelMetaData(playtestname, meta)) {
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ed.ListOfMetaData.clear();
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ed.ListOfMetaData.push_back(meta);
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if (cl.getLevelMetaData(playtestname, meta)) {
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cl.ListOfMetaData.clear();
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cl.ListOfMetaData.push_back(meta);
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} else {
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ed.loadZips();
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if (ed.getLevelMetaData(playtestname, meta)) {
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ed.ListOfMetaData.clear();
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ed.ListOfMetaData.push_back(meta);
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cl.loadZips();
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if (cl.getLevelMetaData(playtestname, meta)) {
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cl.ListOfMetaData.clear();
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cl.ListOfMetaData.push_back(meta);
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} else {
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vlog_error("Level not found");
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VVV_exit(1);
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@@ -635,8 +638,8 @@ int main(int argc, char *argv[])
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}
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game.loadcustomlevelstats();
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game.customleveltitle=ed.ListOfMetaData[game.playcustomlevel].title;
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game.customlevelfilename=ed.ListOfMetaData[game.playcustomlevel].filename;
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game.customleveltitle=cl.ListOfMetaData[game.playcustomlevel].title;
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game.customlevelfilename=cl.ListOfMetaData[game.playcustomlevel].filename;
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if (savefileplaytest) {
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game.playx = savex;
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game.playy = savey;
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