mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
This commit removes the `NO_EDITOR` and `NO_CUSTOM_LEVELS` defines, which cleans up the code a lot, and they weren't really needed anyways. This commit also disables the editor on the Steam Deck, and adds a program argument to re-enable the editor, `-enable-editor`.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
880c7ad8e6
commit
a537492d9c
@@ -284,6 +284,7 @@ void Game::init(void)
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gameoverdelay = 0;
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framecounter = 0;
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seed_use_sdl_getticks = false;
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editor_disabled = false;
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resetgameclock();
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gamesaved = false;
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gamesavefailed = false;
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@@ -373,9 +374,8 @@ void Game::init(void)
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showingametimer = false;
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ingame_titlemode = false;
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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ingame_editormode = false;
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#endif
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kludge_ingametemp = Menu::mainmenu;
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slidermode = SLIDER_NONE;
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@@ -1586,14 +1586,13 @@ void Game::updatestate(void)
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case 82:
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//Time Trial Complete!
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obj.removetrigger(82);
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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if (map.custommode && !map.custommodeforreal)
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{
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returntoeditor();
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ed.show_note(loc::gettext("Time trial completed"));
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break;
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}
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#endif
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if (translator_exploring)
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{
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translator_exploring_allowtele = true;
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@@ -2074,13 +2073,11 @@ void Game::updatestate(void)
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int max_trinkets;
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#if !defined(NO_CUSTOM_LEVELS)
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if(map.custommode)
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{
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max_trinkets = cl.numtrinkets();
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}
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else
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#endif
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{
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max_trinkets = 20;
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}
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@@ -2127,7 +2124,6 @@ void Game::updatestate(void)
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incstate();
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setstatedelay(15);
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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case 1011:
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{
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//Found a crewmate!
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@@ -2183,13 +2179,11 @@ void Game::updatestate(void)
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graphics.fademode = FADE_START_FADEOUT;
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setstate(1014);
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}
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#ifndef NO_EDITOR
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else
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{
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returntoeditor();
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ed.show_note(loc::gettext("Level completed"));
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}
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#endif
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}
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else
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{
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@@ -2200,7 +2194,6 @@ void Game::updatestate(void)
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}
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graphics.showcutscenebars = false;
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break;
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#endif
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case 1014:
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frames--;
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if (graphics.fademode == FADE_FULLY_BLACK)
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@@ -2209,7 +2202,6 @@ void Game::updatestate(void)
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}
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break;
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case 1015:
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#if !defined(NO_CUSTOM_LEVELS)
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//Update level stats
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/* FIXME: Have to add check to not save stats for the dumb hack
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* `special/stdin.vvvvvv` filename... see elsewhere, grep for
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@@ -2227,7 +2219,7 @@ void Game::updatestate(void)
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updatecustomlevelstats(customlevelfilename, 1);
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}
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}
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#endif
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quittomenu();
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music.play(Music_PRESENTINGVVVVVV); //should be after quittomenu()
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setstate(0);
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@@ -6266,9 +6258,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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#if !defined(MAKEANDPLAY)
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option(loc::gettext("play"));
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#endif
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#if !defined(NO_CUSTOM_LEVELS)
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option(loc::gettext("levels"));
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#endif
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option(loc::gettext("options"));
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if (loc::show_translator_menu)
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{
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@@ -6279,14 +6269,14 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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menuyoff = -10;
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maxspacing = 15;
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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case Menu::playerworlds:
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option(loc::gettext("play a level"));
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#if !defined(NO_EDITOR)
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option(loc::gettext("level editor"));
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#endif
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option(loc::gettext("open level folder"), FILESYSTEM_openDirectoryEnabled());
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option(loc::gettext("show level folder path"));
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option(loc::gettext("level editor"), !editor_disabled);
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if (!editor_disabled)
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{
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option(loc::gettext("open level folder"), FILESYSTEM_openDirectoryEnabled());
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option(loc::gettext("show level folder path"));
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}
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option(loc::gettext("return"));
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menuyoff = -40;
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maxspacing = 15;
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@@ -6398,7 +6388,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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return; // skip automatic centering, will turn out bad with levels list
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}
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break;
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#endif
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case Menu::quickloadlevel:
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option(loc::gettext("continue from save"));
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option(loc::gettext("start from beginning"));
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@@ -7026,11 +7015,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("ok"));
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menuyoff = 50;
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break;
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#ifdef NO_CUSTOM_LEVELS
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/* Silence warnings about unhandled cases. */
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default:
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break;
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#endif
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}
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// Automatically center the menu. We must check the width of the menu with the initial horizontal spacing.
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@@ -7239,18 +7223,15 @@ static void hardreset(void)
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script.hardreset();
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}
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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static void returntoeditor_callback(void)
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{
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extern Game game;
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game.returntoeditor();
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ed.show_note(loc::gettext("Level quits to menu"));
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}
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#endif
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void Game::quittomenu(void)
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{
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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if (gamestate != EDITORMODE && map.custommode && !map.custommodeforreal)
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{
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/* We are playtesting! Go back to the editor
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@@ -7259,7 +7240,6 @@ void Game::quittomenu(void)
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DEFER_CALLBACK(returntoeditor_callback);
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return;
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}
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#endif
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gamestate = TITLEMODE;
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graphics.fademode = FADE_START_FADEIN;
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@@ -7350,7 +7330,6 @@ void Game::returntolab(void)
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music.play(Music_PIPEDREAM);
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}
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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static void resetbg(void)
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{
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graphics.backgrounddrawn = false;
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@@ -7391,7 +7370,6 @@ void Game::returntoeditor(void)
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graphics.backgrounddrawn = false;
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graphics.foregrounddrawn = false;
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}
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#endif
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static void returntoingametemp(void)
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{
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@@ -7399,13 +7377,11 @@ static void returntoingametemp(void)
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game.returntomenu(game.kludge_ingametemp);
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}
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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static void returntoedsettings(void)
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{
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extern Game game;
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game.returntomenu(Menu::ed_settings);
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}
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#endif
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static void nextbgcolor(void)
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{
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@@ -7426,7 +7402,7 @@ void Game::returntoingame(void)
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{
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ingame_titlemode = false;
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mapheld = true;
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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if (ingame_editormode)
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{
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ingame_editormode = false;
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@@ -7435,7 +7411,6 @@ void Game::returntoingame(void)
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ed.settingskey = true;
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}
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else
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#endif
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{
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DEFER_CALLBACK(returntoingametemp);
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gamestate = MAPMODE;
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