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Migrate more prints and graphics.len calls to font::
I especially focused on graphics.len and the print calls around them, because graphics.len calls appear a bit less often, might be overlooked when migrating print calls (thus possibly using different fonts by accident) and are often used for some kind of right-alignment or centering which can be changed into PR_RIGHT or PR_CEN with a different X anyway. Notably, I also added a new function to generate these kinds of sliders: ....[]............ Different languages means that the slider for analogue stick sensitivity needs to be longer to fit possibly long words for Low/Medium/High, and then different font sizes means that the longer slider won't fit onscreen in a language that needs a 12-wide font. So slider_get() can take a "target width", which dynamically changes the number of characters depending on the width of them in the interface font. I kinda forgot that I could force the 8x8 font instead of adapting the characters in the slider to the font, and other ideas (like using different characters or a more graphical progress bar) have been brought up on Discord, so this might all change again sooner or later.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
7c55ea7832
commit
a706fb249a
@@ -891,6 +891,8 @@ static void unfocused_run(void)
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{
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graphics.fill_rect(0, 0, 0);
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#define FLIP(YPOS) graphics.flipmode ? 232 - YPOS : YPOS
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/* The pause screen can also appear on the language screen, where highlighting
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* a language changes the used language metadata but not the loaded strings... */
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uint32_t flags = PR_CEN | PR_BOR | PR_FONT_IDX(loc::langmeta.font_idx);
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font::print(flags | PR_CJK_HIGH, -1, FLIP(110), loc::gettext("Game paused"), 196 - help.glow, 255 - help.glow, 196 - help.glow);
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font::print(flags | PR_CJK_LOW, -1, FLIP(120), loc::gettext("[click to resume]"), 196 - help.glow, 255 - help.glow, 196 - help.glow);
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