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Migrate more prints and graphics.len calls to font::
I especially focused on graphics.len and the print calls around them, because graphics.len calls appear a bit less often, might be overlooked when migrating print calls (thus possibly using different fonts by accident) and are often used for some kind of right-alignment or centering which can be changed into PR_RIGHT or PR_CEN with a different X anyway. Notably, I also added a new function to generate these kinds of sliders: ....[]............ Different languages means that the slider for analogue stick sensitivity needs to be longer to fit possibly long words for Low/Medium/High, and then different font sizes means that the longer slider won't fit onscreen in a language that needs a 12-wide font. So slider_get() can take a "target width", which dynamically changes the number of characters depending on the width of them in the interface font. I kinda forgot that I could force the 8x8 font instead of adapting the characters in the slider to the font, and other ideas (like using different characters or a more graphical progress bar) have been brought up on Discord, so this might all change again sooner or later.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
7c55ea7832
commit
a706fb249a
@@ -1,5 +1,6 @@
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#include "Constants.h"
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#include "Enums.h"
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#include "Font.h"
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#include "Game.h"
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#include "Graphics.h"
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#include "GraphicsUtil.h"
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@@ -134,8 +135,7 @@ void preloaderrender(void)
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pre_fakepercent
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);
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int percentage_len = graphics.len(buffer);
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graphics.Print(282-percentage_len, 204, buffer, 124, 112, 218, false);
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font::print(PR_RIGHT | PR_CJK_HIGH, 282, 204, buffer, 124, 112, 218);
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}
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graphics.drawfade();
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