From a7b22919ae379c96001c8dcdb9f73c36d298f967 Mon Sep 17 00:00:00 2001 From: Misa Date: Tue, 9 Jan 2024 19:22:40 -0800 Subject: [PATCH] Modulate text sprite RGB instead of using alpha Using actual alpha is prone to bugs with doubling alpha, etc. if there are multiple sprites on top of each other. --- desktop_version/src/Graphics.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/desktop_version/src/Graphics.cpp b/desktop_version/src/Graphics.cpp index 814af1d5..0ed1c4f2 100644 --- a/desktop_version/src/Graphics.cpp +++ b/desktop_version/src/Graphics.cpp @@ -1048,7 +1048,9 @@ void Graphics::drawgui(void) TextboxSprite* sprite = &textboxes[i].sprites[index]; int y = sprite->y + yp; SDL_Color color = getcol(sprite->col); - color.a = opacity * 255; + color.r *= opacity; + color.g *= opacity; + color.b *= opacity; if (flipmode) {