Remove unnecessary middleman game.infocus

It does the same thing as key.isActive, so no need to make it a separate
variable.
This commit is contained in:
Misa
2020-06-26 17:45:53 -07:00
committed by Ethan Lee
parent 5052391f60
commit a87ebd2945
3 changed files with 4 additions and 10 deletions

View File

@@ -117,7 +117,6 @@ bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
void Game::init(void)
{
mutebutton = 0;
infocus = true;
muted = false;
musicmuted = false;
musicmutebutton = 0;