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Remove unnecessary middleman game.infocus
It does the same thing as key.isActive, so no need to make it a separate variable.
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@@ -117,7 +117,6 @@ bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
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void Game::init(void)
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{
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mutebutton = 0;
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infocus = true;
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muted = false;
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musicmuted = false;
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musicmutebutton = 0;
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