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Properly camel-case FILESYSTEM_[un]mountassets()
They are now camel-cased to be consistent with the rest of the filesystem functions.
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@@ -256,7 +256,7 @@ void FILESYSTEM_loadZip(const char* filename)
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}
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}
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void FILESYSTEM_mountassets(const char* path)
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void FILESYSTEM_mountAssets(const char* path)
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{
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const size_t path_size = SDL_strlen(path);
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char filename[MAX_PATH];
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@@ -356,7 +356,7 @@ void FILESYSTEM_mountassets(const char* path)
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}
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}
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void FILESYSTEM_unmountassets(void)
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void FILESYSTEM_unmountAssets(void)
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{
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if (assetDir[0] != '\0')
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{
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