Properly camel-case FILESYSTEM_[un]mountassets()

They are now camel-cased to be consistent with the rest of the
filesystem functions.
This commit is contained in:
Misa
2021-04-03 12:48:47 -07:00
committed by Ethan Lee
parent 9c8ecdb0f4
commit a8a09a207f
5 changed files with 9 additions and 9 deletions

View File

@@ -6544,7 +6544,7 @@ void Game::quittomenu(void)
{
gamestate = TITLEMODE;
graphics.fademode = 4;
FILESYSTEM_unmountassets();
FILESYSTEM_unmountAssets();
graphics.titlebg.tdrawback = true;
graphics.flipmode = false;
//Don't be stuck on the summary screen,