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Properly camel-case FILESYSTEM_[un]mountassets()
They are now camel-cased to be consistent with the rest of the filesystem functions.
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@@ -6544,7 +6544,7 @@ void Game::quittomenu(void)
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{
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gamestate = TITLEMODE;
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graphics.fademode = 4;
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FILESYSTEM_unmountassets();
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FILESYSTEM_unmountAssets();
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graphics.titlebg.tdrawback = true;
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graphics.flipmode = false;
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//Don't be stuck on the summary screen,
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