Properly camel-case FILESYSTEM_[un]mountassets()

They are now camel-cased to be consistent with the rest of the
filesystem functions.
This commit is contained in:
Misa
2021-04-03 12:48:47 -07:00
committed by Ethan Lee
parent 9c8ecdb0f4
commit a8a09a207f
5 changed files with 9 additions and 9 deletions

View File

@@ -1748,14 +1748,14 @@ bool editorclass::load(std::string& _path)
_path = levelDir + _path;
}
FILESYSTEM_unmountassets();
FILESYSTEM_unmountAssets();
if (game.playassets != "")
{
FILESYSTEM_mountassets(game.playassets.c_str());
FILESYSTEM_mountAssets(game.playassets.c_str());
}
else
{
FILESYSTEM_mountassets(_path.c_str());
FILESYSTEM_mountAssets(_path.c_str());
}
tinyxml2::XMLDocument doc;