mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-09-25 13:27:12 +03:00
Update to SDL3 (#1283)
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@@ -1,8 +1,8 @@
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#include "FileSystemUtils.h"
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#include <physfs.h>
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#include <physfsrwops.h>
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#include <SDL.h>
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#include <physfssdl3.h>
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#include <SDL3/SDL.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <tinyxml2.h>
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@@ -31,12 +31,12 @@ static int mkdir(char* path, int mode)
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MultiByteToWideChar(CP_UTF8, 0, path, -1, utf16_path, MAX_PATH);
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return CreateDirectoryW(utf16_path, NULL);
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}
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#elif defined(__EMSCRIPTEN__)
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#elif defined(SDL_PLATFORM_EMSCRIPTEN)
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#include <limits.h>
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#include <sys/stat.h>
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#include <emscripten.h>
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#define MAX_PATH PATH_MAX
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#elif defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__) || defined(__unix__)
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#elif defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_APPLE) || defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_OPENBSD) || defined(SDL_PLATFORM_HAIKU) || defined(__DragonFly__) || defined(SDL_PLATFORM_UNI)
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#include <limits.h>
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#include <sys/stat.h>
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#define MAX_PATH PATH_MAX
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@@ -45,7 +45,7 @@ static int mkdir(char* path, int mode)
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static bool isInit = false;
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static const char* pathSep = NULL;
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static char* basePath = NULL;
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static const char* basePath = NULL;
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static char writeDir[MAX_PATH] = {'\0'};
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static char saveDir[MAX_PATH] = {'\0'};
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static char levelDir[MAX_PATH] = {'\0'};
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@@ -78,7 +78,7 @@ static const PHYSFS_Allocator allocator = {
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SDL_free
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};
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#ifndef __ANDROID__
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#ifndef SDL_PLATFORM_ANDROID
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static bool mount_pre_datazip(
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char* out_path,
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const char* real_dirname,
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@@ -188,10 +188,10 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath, char* langD
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PHYSFS_setAllocator(&allocator);
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// Yes, this is actually how you're supposed to use PhysFS on Android.
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#ifdef __ANDROID__
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#ifdef SDL_PLATFORM_ANDROID
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PHYSFS_AndroidInit androidInit;
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androidInit.jnienv = SDL_AndroidGetJNIEnv();
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androidInit.context = SDL_AndroidGetActivity();
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androidInit.jnienv = SDL_GetAndroidJNIEnv();
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androidInit.context = SDL_GetAndroidActivity();
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argvZero = (char*) &androidInit;
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#endif
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@@ -292,7 +292,7 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath, char* langD
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basePath = SDL_strdup("./");
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}
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#ifdef __ANDROID__
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#ifdef SDL_PLATFORM_ANDROID
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// This is kind of a mess, but that's not really solvable unless we expect the user to download the data.zip manually.
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if (!PHYSFS_mount(PHYSFS_getBaseDir(), "/apk", 1))
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{
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@@ -348,10 +348,10 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath, char* langD
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SDL_MessageBoxButtonData buttons[2];
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buttons[0].flags = SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
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buttons[0].flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
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buttons[0].buttonid = 0;
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buttons[0].buttonID = 0;
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buttons[0].text = "OK";
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buttons[1].flags = 0;
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buttons[1].buttonid = 1;
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buttons[1].buttonID = 1;
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buttons[1].text = "Open Download Page";
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messagebox.buttons = buttons;
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messagebox.colorScheme = NULL;
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@@ -368,7 +368,7 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath, char* langD
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}
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SDL_snprintf(output, sizeof(output), "%s%s", basePath, "gamecontrollerdb.txt");
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if (SDL_GameControllerAddMappingsFromFile(output) < 0)
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if (SDL_AddGamepadMappingsFromFile(output) < 0)
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{
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vlog_info("gamecontrollerdb.txt not found!");
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}
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@@ -392,7 +392,6 @@ void FILESYSTEM_deinit(void)
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PHYSFS_deinit();
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}
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VVV_free(stdin_buffer);
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VVV_free(basePath);
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isInit = false;
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}
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@@ -960,12 +959,12 @@ fail:
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}
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}
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SDL_RWops* FILESYSTEM_loadAssetRWops(const char* name)
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SDL_IOStream* FILESYSTEM_loadAssetRWops(const char* name)
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{
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char path[MAX_PATH];
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getMountedPath(path, sizeof(path), name);
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return PHYSFSRWOPS_openRead(path);
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return PHYSFSSDL3_openRead(path);
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}
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void FILESYSTEM_loadAssetToMemory(
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@@ -1120,7 +1119,7 @@ bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc,
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PHYSFS_writeBytes(handle, printer.CStr(), printer.CStrSize() - 1); // subtract one because CStrSize includes terminating null
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PHYSFS_close(handle);
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#ifdef __EMSCRIPTEN__
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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if (sync)
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{
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EM_ASM(FS.syncfs(false, function(err)
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@@ -1348,8 +1347,8 @@ static int PLATFORM_getOSDirectory(char* output, const size_t output_size)
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SDL_strlcat(output, "\\VVVVVV\\", MAX_PATH);
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mkdir(output, 0777);
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return 1;
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#elif defined(__ANDROID__)
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const char* externalStoragePath = SDL_AndroidGetExternalStoragePath();
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#elif defined(SDL_PLATFORM_ANDROID)
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const char* externalStoragePath = SDL_GetAndroidExternalStoragePath();
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if (externalStoragePath == NULL)
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{
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vlog_error(
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@@ -1393,7 +1392,7 @@ bool FILESYSTEM_openDirectoryEnabled(void)
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return !gameScreen.isForcedFullscreen();
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}
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#if defined(__EMSCRIPTEN__)
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#if defined(SDL_PLATFORM_EMSCRIPTEN)
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bool FILESYSTEM_openDirectory(const char *dname)
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{
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return false;
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@@ -1403,7 +1402,7 @@ bool FILESYSTEM_openDirectory(const char *dname)
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{
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char url[MAX_PATH];
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SDL_snprintf(url, sizeof(url), "file://%s", dname);
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if (SDL_OpenURL(url) == -1)
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if (!SDL_OpenURL(url))
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{
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vlog_error("Error opening directory: %s", SDL_GetError());
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return false;
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