Update to SDL3 (#1283)

This commit is contained in:
Gustavo Ribeiro Croscato
2026-08-22 12:09:53 -04:00
committed by GitHub
parent 75ceaec54e
commit a8cc0ec12a
68 changed files with 786 additions and 704 deletions
+7 -7
View File
@@ -1,7 +1,7 @@
#ifndef GAME_H
#define GAME_H
#include <SDL.h>
#include <SDL3/SDL.h>
#include <map>
#include <string>
#include <vector>
@@ -404,7 +404,7 @@ public:
int creditposx, creditposy, creditposdelay;
int oldcreditposx;
SDL_GameControllerButton gpmenu_lastbutton;
SDL_GamepadButton gpmenu_lastbutton;
bool gpmenu_confirming;
bool gpmenu_showremove;
@@ -547,11 +547,11 @@ public:
std::map<std::string, int> customlevelstats;
std::vector<SDL_GameControllerButton> controllerButton_map;
std::vector<SDL_GameControllerButton> controllerButton_flip;
std::vector<SDL_GameControllerButton> controllerButton_esc;
std::vector<SDL_GameControllerButton> controllerButton_restart;
std::vector<SDL_GameControllerButton> controllerButton_interact;
std::vector<SDL_GamepadButton> controllerButton_map;
std::vector<SDL_GamepadButton> controllerButton_flip;
std::vector<SDL_GamepadButton> controllerButton_esc;
std::vector<SDL_GamepadButton> controllerButton_restart;
std::vector<SDL_GamepadButton> controllerButton_interact;
bool skipfakeload;
bool ghostsenabled;