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https://github.com/TerryCavanagh/VVVVVV.git
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Update to SDL3 (#1283)
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@@ -1,7 +1,7 @@
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#ifndef GAME_H
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#define GAME_H
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include <map>
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#include <string>
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#include <vector>
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@@ -404,7 +404,7 @@ public:
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int creditposx, creditposy, creditposdelay;
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int oldcreditposx;
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SDL_GameControllerButton gpmenu_lastbutton;
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SDL_GamepadButton gpmenu_lastbutton;
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bool gpmenu_confirming;
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bool gpmenu_showremove;
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@@ -547,11 +547,11 @@ public:
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std::map<std::string, int> customlevelstats;
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std::vector<SDL_GameControllerButton> controllerButton_map;
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std::vector<SDL_GameControllerButton> controllerButton_flip;
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std::vector<SDL_GameControllerButton> controllerButton_esc;
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std::vector<SDL_GameControllerButton> controllerButton_restart;
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std::vector<SDL_GameControllerButton> controllerButton_interact;
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std::vector<SDL_GamepadButton> controllerButton_map;
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std::vector<SDL_GamepadButton> controllerButton_flip;
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std::vector<SDL_GamepadButton> controllerButton_esc;
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std::vector<SDL_GamepadButton> controllerButton_restart;
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std::vector<SDL_GamepadButton> controllerButton_interact;
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bool skipfakeload;
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bool ghostsenabled;
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