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Update to SDL3 (#1283)
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@@ -1,9 +1,10 @@
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#ifndef GRAPHICSUTIL_H
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#define GRAPHICSUTIL_H
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#include <SDL.h>
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#include <SDL3/SDL.h>
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void setRect(SDL_Rect& _r, int x, int y, int w, int h);
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void setRect(SDL_FRect& _r, int x, int y, int w, int h);
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SDL_Surface* GetSubSurface( SDL_Surface* metaSurface, int x, int y, int width, int height );
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