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Replace all free calls with VVV_free[func]
This replaces all calls to SDL_free with a new macro, VVV_free, that nulls the pointer afterwards. This mitigates any use-after-frees and also completely eliminates double-frees. The same is done for any function to free specific objects such as SDL_FreeSurface, with the VVV_freefunc macro. No exceptions for any of these calls, even if the pointer is discarded or zeroed afterwards anyway. Better safe than sorry. This is a macro rather than a function that takes in a pointer-to-pointer because such a function would have type issues that require casting and that's just not safe. Even though SDL_free and other SDL functions already check for NULL, the macro has a NULL check for other functions that don't. For example, FAudioVoice_DestroyVoice does not check for NULL. FILESYSTEM_freeMemory has been axed in favor of VVV_free because it functionally does the same thing except for `unsigned char*` only.
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@@ -4,6 +4,7 @@
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#include <string.h>
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#include <utf8/unchecked.h>
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#include "Alloc.h"
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#include "Exit.h"
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#include "Game.h"
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#include "GlitchrunnerMode.h"
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@@ -183,7 +184,7 @@ void KeyPoll::Poll(void)
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if (text != NULL)
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{
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keybuffer += text;
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SDL_free(text);
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VVV_free(text);
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}
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}
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}
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