Replace all free calls with VVV_free[func]

This replaces all calls to SDL_free with a new macro, VVV_free, that
nulls the pointer afterwards. This mitigates any use-after-frees and
also completely eliminates double-frees. The same is done for any
function to free specific objects such as SDL_FreeSurface, with the
VVV_freefunc macro.

No exceptions for any of these calls, even if the pointer is discarded
or zeroed afterwards anyway. Better safe than sorry.

This is a macro rather than a function that takes in a
pointer-to-pointer because such a function would have type issues that
require casting and that's just not safe.

Even though SDL_free and other SDL functions already check for NULL, the
macro has a NULL check for other functions that don't. For example,
FAudioVoice_DestroyVoice does not check for NULL.

FILESYSTEM_freeMemory has been axed in favor of VVV_free because it
functionally does the same thing except for `unsigned char*` only.
This commit is contained in:
Misa
2022-11-30 22:30:16 -08:00
parent 6e583d949b
commit a926ce9851
15 changed files with 95 additions and 100 deletions

View File

@@ -4,6 +4,7 @@
#include <string.h>
#include <utf8/unchecked.h>
#include "Alloc.h"
#include "Exit.h"
#include "Game.h"
#include "GlitchrunnerMode.h"
@@ -183,7 +184,7 @@ void KeyPoll::Poll(void)
if (text != NULL)
{
keybuffer += text;
SDL_free(text);
VVV_free(text);
}
}
}