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Fixed some custom asset bugs, added .zip level loading
Main game would retain custom level assets, now fixed. Also, custom fonts load properly. Finally, levels can be stored as a zip and placed in the levels folder, with the .vvvvvv file at the root of the zip and custom asset folders (graphics, sounds etc) also at the root.
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@@ -89,6 +89,7 @@ class editorclass{
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std::vector<std::string> directoryList;
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std::vector<LevelMetaData> ListOfMetaData;
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void loadZips();
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void getDirectoryData();
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bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
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