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synced 2026-01-29 17:38:16 +03:00
Remove more tele/quick variables duplicating info in struct Summary
For both `tele` and `quick`, I removed these attributes of class Game: - std::string *_gametime - int *_trinkets - std::string *_currentarea - bool *_crewstats[numcrew] All this info can now be gotten from members of Game::last_telesave and Game::last_telesave. I've also cleaned up the continue menu to not have all the display code appear twice (once for telesave and once for quicksave). RIP "Error! Error!" though lol
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
f23ffc0457
commit
ac7fe4475c
@@ -457,10 +457,6 @@ public:
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int alarmdelay;
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bool blackout;
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bool tele_crewstats[numcrew];
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bool quick_crewstats[numcrew];
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static const int numunlock = 25;
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bool unlock[numunlock];
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bool unlocknotify[numunlock];
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@@ -476,13 +472,6 @@ public:
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int bestlives[numtrials];
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int bestrank[numtrials];
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std::string tele_gametime;
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int tele_trinkets;
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std::string tele_currentarea;
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std::string quick_gametime;
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int quick_trinkets;
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std::string quick_currentarea;
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int screenshake, flashlight;
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bool advancetext, pausescript;
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