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Remove x-position from setactivityposition
After discussing with Ally and Dav, we came to the agreement that this is basically useless since the prompt will always be centered and take up most of the horizontal space of the screen. And the x-position was only added as an offset because at some point, there was a missing space from the side of the "- Press ENTER to Teleport -" prompt, and the offset was there so people could mimic the prompt accordingly. But that was fixed at some point, so it's useless now.
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@@ -1431,7 +1431,6 @@ void gamelogic(void)
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game.activity_r = obj.blocks[game.activeactivity].r;
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game.activity_g = obj.blocks[game.activeactivity].g;
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game.activity_b = obj.blocks[game.activeactivity].b;
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game.activity_x = obj.blocks[game.activeactivity].activity_x;
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game.activity_y = obj.blocks[game.activeactivity].activity_y;
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}
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