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Hook Steam screenshots and send internal capture
Using the Steamworks API, we can hook the screenshot function and listen for a screenshot request callback to send in our own screenshot. This applies the screenshot improvements to Steam screenshots as well. Doing this requires adding some C wrapper functions, as our interface with the Steam API is only conducted through C.
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@@ -2,6 +2,8 @@
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#include <SDL.h>
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#include "Graphics.h"
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#include "GraphicsUtil.h"
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#include "Localization.h"
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#include "UtilityClass.h"
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@@ -27,4 +29,14 @@ uint32_t LOC_toupper_ch(uint32_t ch)
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return loc::toupper_ch(ch);
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}
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SDL_Surface* GRAPHICS_tempScreenshot(void)
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{
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return graphics.tempScreenshot;
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}
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uint8_t UTIL_TakeScreenshot(SDL_Surface** surface)
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{
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return TakeScreenshot(surface);
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}
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} /* extern "C" */
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