Hook Steam screenshots and send internal capture

Using the Steamworks API, we can hook the screenshot function and listen
for a screenshot request callback to send in our own screenshot. This
applies the screenshot improvements to Steam screenshots as well.

Doing this requires adding some C wrapper functions, as our interface
with the Steam API is only conducted through C.
This commit is contained in:
Misa
2024-01-09 11:30:17 -08:00
committed by Misa Elizabeth Kai
parent f05827f268
commit ae5ef9753c
3 changed files with 122 additions and 5 deletions

View File

@@ -1,6 +1,7 @@
#ifndef CWRAPPERS_H
#define CWRAPPERS_H
#include <SDL_surface.h>
#include <stdint.h>
#ifdef __cplusplus
@@ -9,6 +10,8 @@ extern "C" {
char* HELP_number_words(int _t, const char* number_class);
uint32_t LOC_toupper_ch(uint32_t ch);
SDL_Surface* GRAPHICS_tempScreenshot(void);
uint8_t UTIL_TakeScreenshot(SDL_Surface** surface);
#ifdef __cplusplus
}