Remove unused arguments from Graphics::Hitest()

The two arguments 'col' and 'col2', both the only integer arguments of
the function, do absolutely nothing. Remove those and update callers.
This commit is contained in:
Misa
2020-04-01 15:35:27 -07:00
committed by Ethan Lee
parent 7abf40881a
commit af8d7345c9
3 changed files with 6 additions and 6 deletions

View File

@@ -5274,7 +5274,7 @@ void entityclass::entitycollisioncheck()
if (graphics.flipmode)
{
if (graphics.Hitest(graphics.flipsprites[entities[i].drawframe],
colpoint1, 1, graphics.flipsprites[entities[j].drawframe], colpoint2, 1))
colpoint1, graphics.flipsprites[entities[j].drawframe], colpoint2))
{
//Do the collision stuff
game.deathseq = 30;
@@ -5283,7 +5283,7 @@ void entityclass::entitycollisioncheck()
else
{
if (graphics.Hitest(graphics.sprites[entities[i].drawframe],
colpoint1, 1, graphics.sprites[entities[j].drawframe], colpoint2, 1) )
colpoint1, graphics.sprites[entities[j].drawframe], colpoint2) )
{
//Do the collision stuff
game.deathseq = 30;
@@ -5402,7 +5402,7 @@ void entityclass::entitycollisioncheck()
if (graphics.flipmode)
{
if (graphics.Hitest(graphics.flipsprites[entities[i].drawframe],
colpoint1, 1, graphics.flipsprites[entities[j].drawframe], colpoint2, 1))
colpoint1, graphics.flipsprites[entities[j].drawframe], colpoint2))
{
//Do the collision stuff
game.deathseq = 30;
@@ -5412,7 +5412,7 @@ void entityclass::entitycollisioncheck()
else
{
if (graphics.Hitest(graphics.sprites[entities[i].drawframe],
colpoint1, 1, graphics.sprites[entities[j].drawframe], colpoint2, 1))
colpoint1, graphics.sprites[entities[j].drawframe], colpoint2))
{
//Do the collision stuff
game.deathseq = 30;