Add support for GameCube glyphs.

It's kind of a bummer that L/R don't actually do anything... we should add ZL/ZR support at some point.

Also note that GameCube binds X to 'back' rather than B, this will be fixed by SDL_ActionSet for 2.5.
This commit is contained in:
Ethan Lee
2024-01-16 22:57:18 -05:00
parent ceaaea1597
commit afbcb3f867
7 changed files with 26 additions and 8 deletions

View File

@@ -5,9 +5,9 @@
<height>10</height>
<white_teeth>1</white_teeth>
<chars>
<range start="0xEB00" end="0xEB2F"/>
<range start="0xEB00" end="0xEB36"/>
</chars>
<special>
<range start="0xEB00" end="0xEB2F" color="1"/>
<range start="0xEB00" end="0xEB36" color="1"/>
</special>
</font_metadata>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 2.2 KiB

View File

@@ -5,9 +5,9 @@
<height>12</height>
<white_teeth>1</white_teeth>
<chars>
<range start="0xEB00" end="0xEB2F"/>
<range start="0xEB00" end="0xEB36"/>
</chars>
<special>
<range start="0xEB00" end="0xEB2F" color="1"/>
<range start="0xEB00" end="0xEB36" color="1"/>
</special>
</font_metadata>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 2.6 KiB

View File

@@ -5,9 +5,9 @@
<height>8</height>
<white_teeth>1</white_teeth>
<chars>
<range start="0xEB00" end="0xEB2F"/>
<range start="0xEB00" end="0xEB36"/>
</chars>
<special>
<range start="0xEB00" end="0xEB2F" color="1"/>
<range start="0xEB00" end="0xEB36" color="1"/>
</special>
</font_metadata>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB