mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 09:54:10 +03:00
Fix going to wrong menu upon quit
The problem was, if you were in a time trial and quit, it wouldn't go back to selecting your current time trial. But also if you were in a custom level and quit, you would still be on the playerworlds menu. The problem was twofold: first, I simply wasn't doing the custommode check. But secondly, I couldn't use map.custommode directly, because whenever you quit the game aggressively hardreset()s everything immediately when you press ACTION. There's probably a good reason for that aggressive hardreset(), so I won't touch that hardreset() in any way. Instead, I had to introduce two kludge variables wasintimetrial and wasincustommode to Game, and use those to do the check proper.
This commit is contained in:
@@ -1958,6 +1958,8 @@ void mapinput()
|
||||
//This fixes an apparent frame flicker.
|
||||
FillRect(graphics.tempBuffer, 0x000000);
|
||||
if (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true;
|
||||
game.wasintimetrial = game.intimetrial;
|
||||
game.wasincustommode = map.custommode;
|
||||
script.hardreset();
|
||||
if(graphics.setflipmode) graphics.flipmode = true;
|
||||
graphics.fademode = 2;
|
||||
|
||||
Reference in New Issue
Block a user