Per-level custom asset loading functionality (#262)

This commit is contained in:
Matt Aaldenberg
2020-05-31 19:31:02 -04:00
committed by GitHub
parent cfcfccf58b
commit b217fec3aa
6 changed files with 127 additions and 20 deletions

View File

@@ -12,6 +12,10 @@ void FILESYSTEM_deinit();
char *FILESYSTEM_getUserSaveDirectory();
char *FILESYSTEM_getUserLevelDirectory();
bool FILESYSTEM_directoryExists(const char *fname);
void FILESYSTEM_mount(const char *fname);
void FILESYSTEM_unmountassets();
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull = false);
void FILESYSTEM_freeMemory(unsigned char **mem);