mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-02-02 15:32:19 +03:00
Simplify GAMEMODE loop
Now that towers no longer use separate functions, we can remove the map.towermode conditional.
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@@ -422,16 +422,6 @@ int main(int argc, char *argv[])
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titlelogic();
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titlelogic();
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break;
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break;
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case GAMEMODE:
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case GAMEMODE:
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if (map.towermode)
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{
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gameinput();
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gamerender();
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gamelogic();
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}
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else
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{
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if (script.running)
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if (script.running)
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{
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{
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script.run();
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script.run();
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@@ -440,7 +430,6 @@ int main(int argc, char *argv[])
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gameinput();
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gameinput();
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gamerender();
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gamerender();
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gamelogic();
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gamelogic();
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}
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break;
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break;
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