Simplify GAMEMODE loop

Now that towers no longer use separate functions, we can remove the
map.towermode conditional.
This commit is contained in:
Misa
2020-04-26 15:19:50 -07:00
committed by Ethan Lee
parent 53bad3bcaf
commit b26e94b919

View File

@@ -422,25 +422,14 @@ int main(int argc, char *argv[])
titlelogic();
break;
case GAMEMODE:
if (map.towermode)
if (script.running)
{
gameinput();
gamerender();
gamelogic();
script.run();
}
else
{
if (script.running)
{
script.run();
}
gameinput();
gamerender();
gamelogic();
}
gameinput();
gamerender();
gamelogic();
break;