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@@ -264,7 +264,7 @@ void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& musi
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if (game.deathseq != -1)
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{
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map.colsuperstate = 1; //cause the palette to go spastic!
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map.colsuperstate = 1;
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map.cameramode = 2;
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game.deathsequence(map, obj, music);
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game.deathseq--;
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