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Ignore zip files in level metadata loading
Zip files that have been successfully mounted in editorclass::loadZips() will now be ignored when the game does its second pass over the levels directory. Otherwise, this would produce a superfluous error message, because the game would attempt to parse the zip file as a level file (when it's not a level file and is in fact a binary file).
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@@ -206,7 +206,7 @@ static void levelMetaDataCallback(const char* filename)
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LevelMetaData temp;
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std::string filename_ = filename;
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if (!FILESYSTEM_isFile(filename))
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if (!FILESYSTEM_isFile(filename) || FILESYSTEM_isMounted(filename))
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{
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return;
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}
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