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Move assetdir off of Graphics
It's only used in FileSystemUtils and never anywhere else, especially not Graphics. Why is this on Graphics again? It's now a static variable inside FileSystemUtils. It has also been renamed to assetDir for consistency with saveDir and levelDir. Also, it's a C string now, and is no longer an STL string.
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@@ -184,7 +184,6 @@ public:
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bool onscreen(int t);
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void reloadresources(void);
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std::string assetdir;
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void menuoffrender(void);
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