Move assetdir off of Graphics

It's only used in FileSystemUtils and never anywhere else, especially
not Graphics. Why is this on Graphics again?

It's now a static variable inside FileSystemUtils. It has also been
renamed to assetDir for consistency with saveDir and levelDir. Also,
it's a C string now, and is no longer an STL string.
This commit is contained in:
Misa
2021-03-05 23:45:40 -08:00
committed by Ethan Lee
parent 22ced8b59b
commit b4dd516d7d
2 changed files with 8 additions and 7 deletions

View File

@@ -184,7 +184,6 @@ public:
bool onscreen(int t);
void reloadresources(void);
std::string assetdir;
void menuoffrender(void);