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De-duplicate entity collision checks for player/SCM
The entity collision check routine has been factored out into its own function, so it no longer needs to be copy-pasted for the supercrewmate.
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@@ -158,6 +158,8 @@ public:
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void entitycollisioncheck();
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void collisioncheck(int i, int j, bool scm = false);
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std::vector<entclass> entities;
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