mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Refactor Game::savestats() to not use a default argument
In order to be able to fix the bug #556, I'm planning on adding ScreenSettings* to the settings.vvv write function. However, that entails adding another argument to Game::savesettings(), which is going to be really messy given the default argument of Game::savestats(). That, combined with the fact that the code comment at the site of the implementation of Game::savestats() being wrong (!!!), leads me to believe that using default function arguments here isn't worth it. Instead, what I've done is made it so callers are explicit about whether or not they're calling savestats(), savesettings(), or both at the same time. If they are calling both at the same time, then they will be using a new function named savestatsandsettings(). In short, these are the interface changes: * bool Game::savestats(bool) has been removed * bool Game::savestatsandsettings() has been added * void Game::savestats_menu() has been renamed to void Game::savestatsandsettings_menu() * All previous callers of bool Game::savestats() are now using bool Game::savestatsandsettings() * The one caller of bool Game::savestats(bool) is now using bool Game::savestats()
This commit is contained in:
@@ -390,12 +390,12 @@ void menuactionpress()
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game.createmenu(game.currentmenuname, true);
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game.currentmenuoption = 0;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 1:
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music.playef(11);
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graphics.screenbuffer->toggleStretchMode();
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 2:
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// resize to nearest multiple
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@@ -403,7 +403,7 @@ void menuactionpress()
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{
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music.playef(11);
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graphics.screenbuffer->ResizeToNearestMultiple();
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game.savestats_menu();
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game.savestatsandsettings_menu();
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}
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else
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{
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@@ -413,19 +413,19 @@ void menuactionpress()
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case 3:
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music.playef(11);
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graphics.screenbuffer->toggleLinearFilter();
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 4:
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//change smoothing
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music.playef(11);
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graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 5:
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//toggle 30+ fps
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music.playef(11);
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game.over30mode = !game.over30mode;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 6:
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//toggle vsync
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@@ -433,7 +433,7 @@ void menuactionpress()
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#ifndef __HAIKU__ // FIXME: Remove after SDL VSync bug is fixed! -flibit
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graphics.screenbuffer->vsync = !graphics.screenbuffer->vsync;
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graphics.screenbuffer->resetRendererWorkaround();
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game.savestats_menu();
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game.savestatsandsettings_menu();
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#endif
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break;
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default:
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@@ -480,7 +480,7 @@ void menuactionpress()
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music.playef(11);
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game.returnmenu();
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map.nexttowercolour();
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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}
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break;
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@@ -494,7 +494,7 @@ void menuactionpress()
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game.returnmenu();
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game.currentmenuoption = 4;
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map.nexttowercolour();
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 1:
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game.slowdown = 24;
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@@ -502,7 +502,7 @@ void menuactionpress()
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game.returnmenu();
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game.currentmenuoption = 4;
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map.nexttowercolour();
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 2:
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game.slowdown = 18;
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@@ -510,7 +510,7 @@ void menuactionpress()
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game.returnmenu();
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game.currentmenuoption = 4;
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map.nexttowercolour();
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 3:
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game.slowdown = 12;
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@@ -518,7 +518,7 @@ void menuactionpress()
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game.returnmenu();
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game.currentmenuoption = 4;
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map.nexttowercolour();
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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}
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break;
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@@ -536,31 +536,31 @@ void menuactionpress()
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SDL_ShowCursor(SDL_ENABLE);
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graphics.showmousecursor = true;
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}
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 1:
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// toggle unfocus pause
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game.disablepause = !game.disablepause;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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music.playef(11);
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break;
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case 2:
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// toggle fake load screen
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game.skipfakeload = !game.skipfakeload;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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music.playef(11);
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break;
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case 3:
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// toggle translucent roomname BG
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graphics.translucentroomname = !graphics.translucentroomname;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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music.playef(11);
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break;
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case 4:
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// Glitchrunner mode
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music.playef(11);
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game.glitchrunnermode = !game.glitchrunnermode;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 5:
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//back
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@@ -576,7 +576,7 @@ void menuactionpress()
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case 0:
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//disable animated backgrounds
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game.colourblindmode = !game.colourblindmode;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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graphics.towerbg.tdrawback = true;
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graphics.titlebg.tdrawback = true;
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music.playef(11);
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@@ -584,7 +584,7 @@ void menuactionpress()
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case 1:
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//disable screeneffects
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game.noflashingmode = !game.noflashingmode;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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if (!game.noflashingmode)
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{
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music.playef(18);
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@@ -597,7 +597,7 @@ void menuactionpress()
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case 2:
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//disable text outline
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graphics.notextoutline = !graphics.notextoutline;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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music.playef(11);
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break;
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case 3:
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@@ -612,7 +612,7 @@ void menuactionpress()
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else
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{
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map.invincibility = !map.invincibility;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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}
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music.playef(11);
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}
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@@ -754,7 +754,7 @@ void menuactionpress()
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music.usingmmmmmm = !music.usingmmmmmm;
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music.playef(11);
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music.play(music.currentsong);
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game.savestats();
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game.savestatsandsettings();
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}
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offset += mmmmmm_offset;
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@@ -784,7 +784,7 @@ void menuactionpress()
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 0;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 1: //unlock 2
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game.unlock[10] = true;
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@@ -792,7 +792,7 @@ void menuactionpress()
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 1;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 2: //unlock 3
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game.unlock[11] = true;
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@@ -800,7 +800,7 @@ void menuactionpress()
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 2;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 3: //unlock 4
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game.unlock[12] = true;
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@@ -808,7 +808,7 @@ void menuactionpress()
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 3;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 4: //unlock 5
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game.unlock[13] = true;
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@@ -816,7 +816,7 @@ void menuactionpress()
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 4;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 5: //unlock 6
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game.unlock[14] = true;
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@@ -824,7 +824,7 @@ void menuactionpress()
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music.playef(11);
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game.createmenu(Menu::unlockmenutrials, true);
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game.currentmenuoption = 5;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 6: //back
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//back
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@@ -852,7 +852,7 @@ void menuactionpress()
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game.unlock[7] = true;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 1;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 2:
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//unlock no death mode
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@@ -861,7 +861,7 @@ void menuactionpress()
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game.unlocknotify[17] = true;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 2;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 3:
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//unlock flip mode
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@@ -870,7 +870,7 @@ void menuactionpress()
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game.unlocknotify[18] = true;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 3;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 4:
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//unlock jukebox
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@@ -878,7 +878,7 @@ void menuactionpress()
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game.stat_trinkets = 20;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 4;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 5:
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//unlock secret lab
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@@ -887,7 +887,7 @@ void menuactionpress()
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game.unlocknotify[8] = true;
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game.createmenu(Menu::unlockmenu, true);
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game.currentmenuoption = 5;
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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default:
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//back
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@@ -1251,7 +1251,7 @@ void menuactionpress()
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{
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key.sensitivity = 0;
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}
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game.savestats_menu();
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game.savestatsandsettings_menu();
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break;
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case 5:
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