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Use SDL_GetBashPath instead of PHYSFS_getBaseDir, latter is made of fail on macOS
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@@ -118,7 +118,7 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
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else
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{
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SDL_snprintf(output, sizeof(output), "%s%s",
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PHYSFS_getBaseDir(),
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SDL_GetBasePath(),
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"data.zip"
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);
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}
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