Accommodate for some limit breaks in Welsh

Two changes:
- The labels on the Game Complete! screen for number of trinkets/deaths
  /time etc have been moved two pixels to the right, and had their
  limits increased by 1 character
- The inaccuate limit for "quit to main menu" has been increased
This commit is contained in:
Dav999
2023-06-20 00:22:31 +02:00
committed by Misa Elizabeth Kai
parent 9335421783
commit b8dc4a0103
15 changed files with 74 additions and 74 deletions

View File

@@ -2927,7 +2927,7 @@ void Game::updatestate(void)
"gamecomplete_n_trinkets:int",
trinkets()
);
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 84, TEXT_COLOUR("transparent"));
graphics.createtextboxflipme(label, 170-font::len(PR_FONT_INTERFACE, label), 84, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.createtextboxflipme(buffer, 180, 84, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
@@ -2940,7 +2940,7 @@ void Game::updatestate(void)
const char* label = loc::gettext("Game Time:");
std::string tempstring = savetime;
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 96, TEXT_COLOUR("transparent"));
graphics.createtextboxflipme(label, 170-font::len(PR_FONT_INTERFACE, label), 96, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.createtextboxflipme(tempstring, 180, 96, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
@@ -2952,7 +2952,7 @@ void Game::updatestate(void)
setstatedelay(45);
const char* label = loc::gettext("Total Flips:");
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 123, TEXT_COLOUR("transparent"));
graphics.createtextboxflipme(label, 170-font::len(PR_FONT_INTERFACE, label), 123, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.createtextboxflipme(help.String(totalflips), 180, 123, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
@@ -2964,7 +2964,7 @@ void Game::updatestate(void)
setstatedelay(45+15);
const char* label = loc::gettext("Total Deaths:");
graphics.createtextboxflipme(label, 168-font::len(PR_FONT_INTERFACE, label), 135, TEXT_COLOUR("transparent"));
graphics.createtextboxflipme(label, 170-font::len(PR_FONT_INTERFACE, label), 135, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);
graphics.createtextboxflipme(help.String(deathcounts), 180, 135, TEXT_COLOUR("transparent"));
graphics.textboxprintflags(PR_FONT_INTERFACE);