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Remove unused tmap vars from mapclass
These used to be relevant when the main game tilemaps were stored in strings, but now they no longer are.
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@@ -1170,8 +1170,6 @@ void mapclass::loadlevel(int rx, int ry)
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obj.customwarpmodevon=false;
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obj.customwarpmodevon=false;
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obj.customwarpmodehon=false;
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obj.customwarpmodehon=false;
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std::vector<std::string> tmap;
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if (finalmode)
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if (finalmode)
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{
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{
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t = 6;
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t = 6;
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@@ -82,7 +82,6 @@ public:
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std::vector <int> contents;
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std::vector <int> contents;
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std::vector <int> explored;
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std::vector <int> explored;
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std::vector <int> vmult;
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std::vector <int> vmult;
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std::vector <std::string> tmap;
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int temp;
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int temp;
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int temp2;
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int temp2;
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