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Refactor text boxes to not use the 'active' system
This removes the variables graphics.ntextbox, as well as removing 'active' from each text box object. Thus, all text boxes are really real, and you don't have to check its 'active' variable.
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@@ -265,7 +265,6 @@ public:
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int trinketr, trinketg, trinketb;
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std::vector <textboxclass> textbox;
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int ntextbox;
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bool showcutscenebars;
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int cutscenebarspos;
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