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Sync language files for button glyphs changes
Due to rebasing messiness and diff noise, it's probably best if pull requests either don't sync all the language files at all (and only modify the English ones) OR only do it as a final commit. It's still something we need to figure out, lol.
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committed by
Misa Elizabeth Kai
parent
01200b5e64
commit
bc156137d8
@@ -76,10 +76,11 @@
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<cutscene id="bigopenworldskip" explanation="">
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<dialogue speaker="purple" english="I'll be right here if you need any help!" translation="Ik blijf hier als je hulp nodig hebt!"/>
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</cutscene>
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<cutscene id="talkpurple_intro" explanation="">
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<cutscene id="talkpurple_intro" explanation="***ENTER is OUTDATED***">
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<dialogue speaker="player" english="I'm feeling a bit overwhelmed, Doctor." translation="Ik voel me een beetje overdonderd, Doctor."/>
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<dialogue speaker="player" english="Where do I begin?" translation="Waar begin ik?"/>
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<dialogue speaker="purple" english="Remember that you can press ENTER to check where you are on the map!" translation="Onthoud dat je op ENTER kunt drukken om te zien waar je je op de kaart bevindt!"/>
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<dialogue speaker="purple" english="Remember that you can press {b_map} to check where you are on the map!" translation="Onthoud dat je op {b_map} kunt drukken om te zien waar je je op de kaart bevindt!"/>
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<dialogue speaker="purple" english="Look for areas where the rest of the crew might be..." translation="Zoek naar gebieden waar de rest van de bemanning zou kunnen zijn..."/>
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<dialogue speaker="purple" english="If you get lost, you can get back to the ship from any teleporter." translation="Als je verdwaald raakt kun je terug naar het schip met welke teleport dan ook."/>
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<dialogue speaker="purple" english="And don't worry! We'll find everyone!" translation="En maak je geen zorgen! We gaan iedereen vinden!"/>
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