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Add "open level folder" option to playerworlds menu
This simply adds another menu option utilizing what I added in the previous commit.
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@@ -6636,7 +6636,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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#if !defined(NO_EDITOR)
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option("level editor");
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#endif
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//option("open level folder");
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option("open level folder", FILESYSTEM_openDirectoryEnabled());
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option("back to menu");
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menuxoff = -30;
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menuyoff = -40;
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