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Move horizontal/vertical warp backgrounds to separate buffers
Instead of using the same tower buffer that gets used for towers, use a separate buffer instead so there's no risk of stepping on the tower buffer's toes at the wrong point in time. This commit combined with the previous one fixes #369.
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@@ -228,6 +228,8 @@ public:
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SDL_Surface* menubuffer;
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SDL_Surface* foregroundBuffer;
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SDL_Surface* tempBuffer;
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SDL_Surface* warpbuffer;
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SDL_Surface* warpbuffer_lerp;
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TowerBG towerbg;
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TowerBG titlebg;
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