mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Set fademode to temp 0 when going to in-game options
While I've decoupled fademode from gamemode starting, being faded out on the title screen results in a black screen and you being unable to make any input. So we'll need to store the current fademode in a temporary variable when going to in-game options, then put it back when we return to the pause menu. Yes, you can turn on glitchrunner mode during the in-game options, and then immediately return to the pause menu to instantly go back to the title screen; this is intended. Due to frame ordering, putting the fademode back needs to be deferred to the end of the frame to prevent a 1-frame flicker. It's actually sufficient enough to do this temporary fademode storage to fix the whole thing, but I also decided to decouple fademode and gamemode starting just to be sure.
This commit is contained in:
@@ -2320,6 +2320,8 @@ static void mapmenuactionpress(void)
|
||||
game.gamestate = TITLEMODE;
|
||||
graphics.flipmode = false;
|
||||
game.ingame_titlemode = true;
|
||||
graphics.ingame_fademode = graphics.fademode;
|
||||
graphics.fademode = 0;
|
||||
|
||||
// Set this before we create the menu
|
||||
game.kludge_ingametemp = game.currentmenuname;
|
||||
|
||||
Reference in New Issue
Block a user