Load an unlimited amount of loose music (#1171)

* Load an unlimited amount of loose music

Binary blobs can now store 128 tracks, and music can now be read from
loose files. Unfortunately, the two cannot be used together -- loose
music can still only use 16 tracks. This commit attempts to fix that,
allowing for music playback by filename.

* Rework music track loading

The current "loose songs" system does not load files from custom
assets. This is from the #412 PR, and is NOT the "extra loose songs"
system that this PR implements, but they both work in the same area so
I decided to squash both of these bugs at once (plus, it helped clean
up the code and make a saner system, so...)

This commit also allows "loose music" to override music stored in the
`vvvvvvmusic.vvv` binary blob. When reading a blob, it will first check
if a loose file exists at the current path it's trying to find a track
at; if it exists, it will load that instead. If the blob does not
exist, the system will try to locate all expected built-in tracks
directly from the assets folder instead of doing that during blob
loading.

The `play` command has some safety removed due to an old exploit which
needs to be kept -- `music(5b)` should play track 5. This is used in
many levels and cannot be broken; unfortunately this means that we no
longer get the nice error when a song fails to be played, but that's
better than breaking a large amount of levels.

This commit does NOT address loading a "extra" loose track overtop of
a custom blob track, because with the current tooling, and the way it
will most likely continue to work in the future, every single custom
track in blobs have a completely empty path. If someone decides to
modify their blob in a hex editor or makes their own tooling, this
issue may show up again, but that is a problem which can and probably
should be addressed at a later date. The required code to solve such a
problem would be far more than what this PR should address, and for a
situation so unlikely, it's easy enough to just avoid adding the same
custom song twice, one in a music file, and one loose, because if
you're making a level, you're probably going to use one or the other.

* Fix mentioned issues from review
This commit is contained in:
Nyako
2026-05-06 20:03:05 -03:00
committed by GitHub
parent ad7e2689be
commit c02f8e004c
5 changed files with 228 additions and 59 deletions
+9
View File
@@ -1,6 +1,7 @@
#include "FileSystemUtils.h" #include "FileSystemUtils.h"
#include <physfs.h> #include <physfs.h>
#include <physfsrwops.h>
#include <SDL.h> #include <SDL.h>
#include <stdarg.h> #include <stdarg.h>
#include <stdio.h> #include <stdio.h>
@@ -959,6 +960,14 @@ fail:
} }
} }
SDL_RWops* FILESYSTEM_loadAssetRWops(const char* name)
{
char path[MAX_PATH];
getMountedPath(path, sizeof(path), name);
return PHYSFSRWOPS_openRead(path);
}
void FILESYSTEM_loadAssetToMemory( void FILESYSTEM_loadAssetToMemory(
const char* name, const char* name,
unsigned char** mem, unsigned char** mem,
+3
View File
@@ -5,6 +5,7 @@
class binaryBlob; class binaryBlob;
#include <stddef.h> #include <stddef.h>
#include <SDL_rwops.h>
// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary // Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary
namespace tinyxml2 { class XMLDocument; } namespace tinyxml2 { class XMLDocument; }
@@ -35,6 +36,8 @@ bool FILESYSTEM_areAssetsInSameRealDir(const char* filenameA, const char* filena
bool FILESYSTEM_saveFile(const char* name, const unsigned char* data, size_t len); bool FILESYSTEM_saveFile(const char* name, const unsigned char* data, size_t len);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem, void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len); size_t *len);
SDL_RWops* FILESYSTEM_loadAssetRWops(const char* name);
void FILESYSTEM_loadAssetToMemory( void FILESYSTEM_loadAssetToMemory(
const char* name, const char* name,
unsigned char** mem, unsigned char** mem,
+194 -57
View File
@@ -3,7 +3,6 @@
#include <SDL.h> #include <SDL.h>
#include <FAudio.h> #include <FAudio.h>
#include <physfsrwops.h>
#include "Alloc.h" #include "Alloc.h"
#include "BinaryBlob.h" #include "BinaryBlob.h"
@@ -379,7 +378,7 @@ float SoundTrack::volume = 0.0f;
class MusicTrack class MusicTrack
{ {
public: public:
MusicTrack(SDL_RWops *rw) MusicTrack(SDL_RWops *rw, const char* _id, bool _loose_extra)
{ {
SDL_zerop(this); SDL_zerop(this);
read_buf = (Uint8*) SDL_malloc(rw->size(rw)); read_buf = (Uint8*) SDL_malloc(rw->size(rw));
@@ -387,6 +386,10 @@ public:
int err; int err;
stb_vorbis_info vorbis_info; stb_vorbis_info vorbis_info;
stb_vorbis_comment vorbis_comment; stb_vorbis_comment vorbis_comment;
id = SDL_strdup(_id);
loose_extra = _loose_extra;
vorbis = stb_vorbis_open_memory(read_buf, rw->size(rw), &err, NULL); vorbis = stb_vorbis_open_memory(read_buf, rw->size(rw), &err, NULL);
if (vorbis == NULL) if (vorbis == NULL)
{ {
@@ -425,6 +428,7 @@ end:
VVV_free(read_buf); VVV_free(read_buf);
VVV_free(decoded_buf_playing); VVV_free(decoded_buf_playing);
VVV_free(decoded_buf_reserve); VVV_free(decoded_buf_reserve);
VVV_free(id);
if (!IsHalted()) if (!IsHalted())
{ {
VVV_freefunc(FAudioVoice_DestroyVoice, musicVoice); VVV_freefunc(FAudioVoice_DestroyVoice, musicVoice);
@@ -533,6 +537,8 @@ end:
Uint8* decoded_buf_playing; Uint8* decoded_buf_playing;
Uint8* decoded_buf_reserve; Uint8* decoded_buf_reserve;
Uint8* read_buf; Uint8* read_buf;
char* id;
bool loose_extra;
bool shouldloop; bool shouldloop;
bool valid; bool valid;
@@ -736,6 +742,42 @@ musicclass::musicclass(void)
usingmmmmmm = false; usingmmmmmm = false;
} }
static void make_id_from_filename(char* id, size_t id_size, const char* filename)
{
// Create the ID
size_t current_char = 0;
size_t item_len = SDL_strlen(filename);
for (size_t i = 0; i < item_len; i++)
{
// If it's a space, we don't want to include this.
if (filename[i] == ' ')
{
continue;
}
// Otherwise, add it to our ID string, lowered
id[current_char] = SDL_tolower(filename[i]);
current_char++;
if (current_char >= (id_size - 1))
{
break;
}
}
// Null-terminate the string
id[current_char] = '\0';
// Chop off the extension!
char* dot = SDL_strrchr(id, '.');
if (dot != NULL)
{
*dot = '\0';
}
}
static void add_builtin_sound(const char* id) static void add_builtin_sound(const char* id)
{ {
char asset_filename[256]; char asset_filename[256];
@@ -743,6 +785,28 @@ static void add_builtin_sound(const char* id)
soundTracks.push_back(SoundTrack(asset_filename, id, false)); soundTracks.push_back(SoundTrack(asset_filename, id, false));
} }
static void add_builtin_track(SDL_RWops* rw, const char* track_name)
{
// Make an ID from the track name
char id[256];
SDL_strlcpy(id, track_name, sizeof(id));
// Strip "music/" prefix if it exists
if (SDL_strncmp(id, "music/", 6) == 0)
{
SDL_memmove(id, id + 6, SDL_strlen(id) - 5);
}
// Strip file extension if any
char* dot = SDL_strrchr(id, '.');
if (dot != NULL)
{
*dot = '\0';
}
musicTracks.push_back(MusicTrack(rw, id, false));
}
void musicclass::init(void) void musicclass::init(void)
{ {
if (FAudioCreate(&faudioctx, FAUDIO_1024_QUANTUM, FAUDIO_DEFAULT_PROCESSOR)) if (FAudioCreate(&faudioctx, FAUDIO_1024_QUANTUM, FAUDIO_DEFAULT_PROCESSOR))
@@ -795,36 +859,7 @@ void musicclass::init(void)
char id[256]; char id[256];
SDL_snprintf(asset_filename, sizeof(asset_filename), "sounds/%s", item); SDL_snprintf(asset_filename, sizeof(asset_filename), "sounds/%s", item);
// Create the ID make_id_from_filename(id, sizeof(id), item);
size_t current_char = 0;
size_t item_len = SDL_strlen(item);
for (size_t i = 0; i < item_len; i++)
{
// If it's a space, we don't want to include this.
if (item[i] == ' ')
{
continue;
}
// Otherwise, add it to our ID string, lowered
id[current_char] = SDL_tolower(item[i]);
current_char++;
if (current_char >= 255)
{
break;
}
}
// Null-terminate the string
id[current_char] = '\0';
// Chop off the extension!
char* dot = SDL_strrchr(id, '.');
if (dot != NULL)
{
*dot = '\0';
}
if (soundidexists(id)) if (soundidexists(id))
{ {
@@ -852,28 +887,41 @@ void musicclass::init(void)
if (!mmmmmm_blob.unPackBinary("mmmmmm.vvv")) if (!mmmmmm_blob.unPackBinary("mmmmmm.vvv"))
{ {
// If mmmmmm.vvv is invalid, or doesn't exist...
SDL_RWops* rw;
if (pppppp_blob.unPackBinary("vvvvvvmusic.vvv")) if (pppppp_blob.unPackBinary("vvvvvvmusic.vvv"))
{ {
vlog_info("Loading music from PPPPPP blob..."); vlog_info("Loading music from PPPPPP blob...");
mmmmmm = false; mmmmmm = false;
usingmmmmmm=false; usingmmmmmm = false;
int index; int index;
SDL_RWops* rw;
#define TRACK_LOAD_BLOB(blob, track_name) \ #define TRACK_LOAD_BLOB(blob, track_name) \
index = blob.getIndex("data/" track_name); \ vlog_debug("Searching for track " track_name " as loose file"); \
if (index >= 0 && index < blob.max_headers) \ rw = FILESYSTEM_loadAssetRWops(track_name); \
if (rw != NULL) \
{ \ { \
rw = SDL_RWFromConstMem(blob.getAddress(index), blob.getSize(index)); \ vlog_debug("Found loose music file " track_name); \
if (rw == NULL) \ add_builtin_track(rw, track_name); \
} \
else \
{ \
index = blob.getIndex("data/" track_name); \
if (index >= 0 && index < blob.max_headers) \
{ \ { \
vlog_error("Unable to read music file header: %s", SDL_GetError()); \ rw = SDL_RWFromConstMem(blob.getAddress(index), blob.getSize(index)); \
} \ if (rw == NULL) \
else \ { \
{ \ vlog_error("Unable to read music file header: %s", SDL_GetError()); \
musicTracks.push_back(MusicTrack(rw)); \ } \
else \
{ \
add_builtin_track(rw, track_name); \
} \
} \ } \
} }
@@ -885,21 +933,23 @@ void musicclass::init(void)
} }
else else
{ {
vlog_info("Loading music from loose files..."); vlog_info("No music blobs found");
SDL_RWops* rw; #define TRACK_LOAD_LOOSE(_, track_name) \
vlog_debug("Searching for track " track_name " as loose file"); \
#define FOREACH_TRACK(_, track_name) \ rw = FILESYSTEM_loadAssetRWops(track_name); \
rw = PHYSFSRWOPS_openRead(track_name); \ if (rw != NULL) \
if (rw == NULL) \
{ \ { \
vlog_error("Unable to read loose music file: %s", SDL_GetError()); \ vlog_debug("Found loose music file \"" track_name "\""); \
add_builtin_track(rw, track_name); \
} \ } \
else \ else \
{ \ { \
musicTracks.push_back(MusicTrack(rw)); \ vlog_error("Unable to load loose music file: %s", SDL_GetError()); \
} }
#define FOREACH_TRACK(_, track_name) TRACK_LOAD_LOOSE(_, track_name)
TRACK_NAMES(_) TRACK_NAMES(_)
#undef FOREACH_TRACK #undef FOREACH_TRACK
@@ -923,7 +973,7 @@ void musicclass::init(void)
while (mmmmmm_blob.nextExtra(&index_)) while (mmmmmm_blob.nextExtra(&index_))
{ {
rw = SDL_RWFromConstMem(mmmmmm_blob.getAddress(index_), mmmmmm_blob.getSize(index_)); rw = SDL_RWFromConstMem(mmmmmm_blob.getAddress(index_), mmmmmm_blob.getSize(index_));
musicTracks.push_back(MusicTrack( rw )); add_builtin_track(rw, mmmmmm_blob.m_headers[index_].name);
num_mmmmmm_tracks++; num_mmmmmm_tracks++;
index_++; index_++;
@@ -945,11 +995,53 @@ void musicclass::init(void)
while (pppppp_blob.nextExtra(&index_)) while (pppppp_blob.nextExtra(&index_))
{ {
rw = SDL_RWFromConstMem(pppppp_blob.getAddress(index_), pppppp_blob.getSize(index_)); rw = SDL_RWFromConstMem(pppppp_blob.getAddress(index_), pppppp_blob.getSize(index_));
musicTracks.push_back(MusicTrack( rw )); add_builtin_track(rw, pppppp_blob.m_headers[index_].name);
num_pppppp_tracks++; num_pppppp_tracks++;
index_++; index_++;
} }
EnumHandle music_handle = {};
const char* music_item;
while ((music_item = FILESYSTEM_enumerateAssets("music", &music_handle)) != NULL)
{
char asset_filename[256];
char id[256];
SDL_snprintf(asset_filename, sizeof(asset_filename), "music/%s", music_item);
make_id_from_filename(id, sizeof(id), music_item);
if (idexists(id))
{
// Make sure we haven't already loaded this file
continue;
}
vlog_info("Reading loose extra music file %s as %s", music_item, id);
unsigned char* mem;
size_t len;
FILESYSTEM_loadAssetToMemory(asset_filename, &mem, &len);
if (mem == NULL)
{
vlog_error("Unable to load loose extra music file to memory: %s", SDL_GetError());
}
else
{
rw = SDL_RWFromConstMem(mem, len);
if (rw == NULL)
{
vlog_error("Unable to read loose extra music file from memory: %s", SDL_GetError());
}
else
{
musicTracks.push_back(MusicTrack(rw, id, true));
num_pppppp_tracks++;
}
VVV_free(mem);
}
}
FILESYSTEM_freeEnumerate(&music_handle);
} }
void musicclass::destroy(void) void musicclass::destroy(void)
@@ -983,7 +1075,7 @@ void musicclass::set_sound_volume(int volume)
SoundTrack::SetVolume(volume * user_sound_volume / USER_VOLUME_MAX); SoundTrack::SetVolume(volume * user_sound_volume / USER_VOLUME_MAX);
} }
void musicclass::play(int t) bool musicclass::play(int t)
{ {
if (mmmmmm && usingmmmmmm) if (mmmmmm && usingmmmmmm)
{ {
@@ -1007,7 +1099,7 @@ void musicclass::play(int t)
if (currentsong == t && !m_doFadeOutVol) if (currentsong == t && !m_doFadeOutVol)
{ {
return; return true;
} }
currentsong = t; currentsong = t;
@@ -1015,14 +1107,14 @@ void musicclass::play(int t)
if (t == -1) if (t == -1)
{ {
return; return true;
} }
if (!INBOUNDS_VEC(t, musicTracks)) if (!INBOUNDS_VEC(t, musicTracks))
{ {
vlog_error("play() out-of-bounds!"); vlog_error("play() out-of-bounds!");
currentsong = -1; currentsong = -1;
return; return false;
} }
if (currentsong == Music_PATHCOMPLETE || if (currentsong == Music_PATHCOMPLETE ||
@@ -1064,6 +1156,51 @@ void musicclass::play(int t)
fadeMusicVolumeIn(3000); fadeMusicVolumeIn(3000);
} }
} }
return true;
}
bool musicclass::playid(const char* id)
{
for (size_t i = 0; i < musicTracks.size(); i++)
{
if (SDL_strcmp(musicTracks[i].id, id) == 0)
{
return play(i);
}
}
vlog_error("playid() couldn't find music ID: %s", id);
return false;
}
bool musicclass::idexists(const char* id)
{
for (size_t i = 0; i < musicTracks.size(); i++)
{
if (SDL_strcmp(musicTracks[i].id, id) == 0)
{
return true;
}
}
return false;
}
bool musicclass::isextra(int t)
{
if (INBOUNDS_VEC(t, musicTracks))
{
return musicTracks[t].loose_extra;
}
return false;
}
const char* musicclass::getid(int t)
{
if (INBOUNDS_VEC(t, musicTracks))
{
return musicTracks[t].id;
}
return NULL;
} }
void musicclass::resume(void) void musicclass::resume(void)
+5 -1
View File
@@ -73,7 +73,11 @@ public:
void set_music_volume(int volume); void set_music_volume(int volume);
void set_sound_volume(int volume); void set_sound_volume(int volume);
void play(int t); bool play(int t);
bool playid(const char* id);
bool idexists(const char* id);
bool isextra(int t);
const char* getid(int t);
void resume(void); void resume(void);
void resumefade(const int fadein_ms); void resumefade(const int fadein_ms);
void pause(void); void pause(void);
+17 -1
View File
@@ -520,6 +520,7 @@ void scriptclass::run(void)
{ {
played = music.playef(sound_id); played = music.playef(sound_id);
} }
if (!played) if (!played)
{ {
vlog_error("playef() couldn't play sound: %s", words[1].c_str()); vlog_error("playef() couldn't play sound: %s", words[1].c_str());
@@ -527,7 +528,22 @@ void scriptclass::run(void)
} }
if (words[0] == "play") if (words[0] == "play")
{ {
music.play(ss_toi(words[1])); bool played = false;
int song_id = ss_toi(words[1].c_str());
if (music.idexists(words[1].c_str()))
{
played = music.playid(words[1].c_str());
}
else if (!music.isextra(song_id))
{
played = music.play(song_id);
}
if (!played)
{
vlog_error("play() couldn't play song: %s", words[1].c_str());
}
} }
if (words[0] == "stopmusic") if (words[0] == "stopmusic")
{ {