Remove useless attributes m_globalVol, set/getGlobalSound from Game

These do basically nothing. The only time they're used is
getGlobalSound() in an if-statement in main.cpp, but all that
if-conditional does is call setGlobalSound() anyway, which is something
that doesn't really have any side effects. So I'm removing these vars to
simplify the code.
This commit is contained in:
Misa
2020-04-19 13:11:51 -07:00
committed by Ethan Lee
parent aacd39f5c6
commit c176127529
3 changed files with 0 additions and 19 deletions

View File

@@ -84,16 +84,6 @@ public:
~Game(void);
void setGlobalSoundVol(const float _vol)
{
m_globalVol = _vol;
}
float getGlobalSoundVol()
{
return m_globalVol;
}
int crewrescued();
std::string unrescued();
@@ -194,10 +184,6 @@ public:
int mutebutton;
bool musicmuted;
int musicmutebutton;
private:
float m_globalVol;
public:
int tapleft, tapright;