Remove useless attributes m_globalVol, set/getGlobalSound from Game

These do basically nothing. The only time they're used is
getGlobalSound() in an if-statement in main.cpp, but all that
if-conditional does is call setGlobalSound() anyway, which is something
that doesn't really have any side effects. So I'm removing these vars to
simplify the code.
This commit is contained in:
Misa
2020-04-19 13:11:51 -07:00
committed by Ethan Lee
parent aacd39f5c6
commit c176127529
3 changed files with 0 additions and 19 deletions

View File

@@ -379,10 +379,6 @@ int main(int argc, char *argv[])
game.infocus = key.isActive;
if(!game.infocus)
{
if(game.getGlobalSoundVol()> 0)
{
game.setGlobalSoundVol(0);
}
FillRect(graphics.backBuffer, 0x00000000);
graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);