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Remove useless attributes m_globalVol, set/getGlobalSound from Game
These do basically nothing. The only time they're used is getGlobalSound() in an if-statement in main.cpp, but all that if-conditional does is call setGlobalSound() anyway, which is something that doesn't really have any side effects. So I'm removing these vars to simplify the code.
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@@ -379,10 +379,6 @@ int main(int argc, char *argv[])
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game.infocus = key.isActive;
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if(!game.infocus)
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{
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if(game.getGlobalSoundVol()> 0)
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{
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game.setGlobalSoundVol(0);
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}
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FillRect(graphics.backBuffer, 0x00000000);
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graphics.bprint(5, 110, "Game paused", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
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graphics.bprint(5, 120, "[click to resume]", 196 - help.glow, 255 - help.glow, 196 - help.glow, true);
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